Monday, 24 May 2010

The Character Status Screen

This is the final bit to are groups work and i have to say it looks great i love it i did have one problem with the bit i put into it that was the fout i could put it back on my pc i had to do it at the Uni and i couldnt get to a machine to fix it in time Oops.

Tuesday, 18 May 2010

The Result

This Game On project has been an enjoyable yet frustrating one because of the mistakes we made on the way but we learned loads about working in a group playing to each other strengths and comprising with each other along the way.
The most important thing i learned was that sometime having a group bigger then say 3 people is if your not the most well organized people in the world a bad thing because it causes confusion and frustration in the group. That would be the one thing that i would change if i could but after a bit of time we came together and pulled it off in the end and produced some finished work.

The link

Here is were im linking my account to the others in my group.

This will be updated to have Jays blog when we now the link to get there.

Monday, 17 May 2010

Final menu design DONE


iv finally got the C.S.M.S done for one of are character in the game all thats needed to do now is put it into the game which im going to try tomorrow or thursday but it has to be this week and cats in charge of room in which the character will apperear in but he's the menu. ignore the writing in the middle there just other ability for rays character lucretia.

Friday, 14 May 2010

Menu contined


iv nearly finished the menu and iv added a level progression system and weapons to the design from thought iv put into this i think that the colour system will go well with the selection room that cat has designed im  going to match the menus stats and weapon load out with Rays character and turn around .

Thursday, 13 May 2010

Menu Deveploment

As you have seen i started with shapes and styles (if its not on the blog it will be on soon) then i moved to colours i started with blues then some purples but as i looked at different examples of holograpthic tech from sci-fi films and TV and games and i felt that the colour blue was over used so i choose the green. then i went with one of the textures that i took with my camera and used it as a background image and changed the colurs to match my designs.

the final Menu Design


Here is the final design for the menu for are character selection screen

Friday, 7 May 2010

What i wasd thinking about for the menu is to try and us some textures for it to try and get a more realistic affect not sure as of yet what sort of textures i should use for it but im sure i ll come up with some thing in the next few days

Thursday, 6 May 2010

The Character Selection Menu



i did some digital layouts for are Character selection menu today they where just to test out what i want it to look like in the game i was give some tips and ideas for doing this too and i think i now what im going to do with it now

Sunday, 2 May 2010

Tauyon Home World

this is a quick sketch of the Tauyons home world i plan to add colour when i have time but not right now

Saturday, 1 May 2010

Not Far Know

The last week has been hard but im on top of what i have to do and get done for the project
but iv still got to get my charcter into the character selection screen but maybe that to much for how much time is left i ll get it sorted

Sunday, 25 April 2010

The Easter Break

Sorry it s been a a long time and iv not been online a lot ether but after we came back from easter i decided th design a personised weapon for each character the hole group thought this was a great idea and iv started some prototypes i ll put them up soon .

Thursday, 8 April 2010

Side Arm 02

Here iv redesigned my fist pistol and added a bit more of a compact look about iti now the handle is the wrong size and it neededs to be bigger

Rocket launcher design 01

I started with looking at Rocket launchers that had been in perverious games like halo and most FPS games which i showed in an earlyer post.
Here are my first sketchs and ideas that i came up with the one drawen up in pen shows which idea i liked the most.













This is where i took my design and added to it.
The large drum to the bottom left of the image is the magerzine which holds up to 12 mini plasma rocket in the middle is my design for the targeting system and bottom right is the barrel
it fires one round at a time but if trigger is held it can fire three rounds at once it also has homing target system withe the charged shot as well.

New Armour Design Prototype 01


Im sorry for the quility of the new images iv put up i dont have my scanner with me.
But iv got the first idea for the new Armour after i changed the body struckture of the Tauyons.
(hand drawen, pencil, colouring pencils).

Turn around part 1

Thursday, 1 April 2010

Oops

By the way i forgot to tell you that i cant put any new images drew to scanner acting up more images soon

iv just finished designing the final sketches for my Rocket launcher its partly inspired from Halo 3 s rocket launcher because as i am a gamer i have always felt that this one is the best that iv ever usedin any FPS games.
This weapon pic is for reseach only

Sunday, 28 March 2010

Textures 2.





These textures are taken by Imageine FX mag free disc and some are my own work takern at Erddic park.